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RESEARCH — RENDERING ALGORITHM

XTC

Transaural Crosstalk Cancellation

XTC delivers binaural imaging on loudspeakers by cancelling the acoustic crosstalk between channels — 3D sound from a stereo pair, without headphones.

THE PROBLEM

Binaural collapses on speakers

Binaural sounds spectacular — on headphones. On loudspeakers, each ear hears both channels and the 3D image collapses. Classic crosstalk cancellation fixes it for one head position, a few centimeters wide.

HOW IT WORKS

How it works

Crosstalk cancellation

Inverse filters cancel the path from each speaker to the opposite ear, preserving binaural cues.

Robust sweet spot

Regularized filter design trades extreme cancellation for a usable, stable listening area.

Head tracking — the sound follows you

With camera or AirPods head tracking, the filters re-steer in real time: no fixed sweet spot, the 3D image follows the listener.

UNDER THE HOOD

Going deeper

XTC builds inverse filters that cancel the path from each speaker to the opposite ear while preserving the binaural cues, with a regularization that trades extreme cancellation depth for a robust, usable listening area.

With head tracking — camera or AirPods — the filters re-steer continuously: the sweet spot follows the listener instead of pinning them to a chair.

AT A GLANCE

At a glance

InputBinaural stereo
Output2 or more loudspeakers
LatencyZero added
ImplementationC++17 · RT-safe
AvailabilityOEM licensing

PARAMETERS

Hands on the algorithm

Speaker geometryAngle and distance of the pair
RegularizationCancellation depth vs robustness trade-off
Head trackingCamera or AirPods, optional
Output2 or more loudspeakers

POSITIONING

Compared to the alternatives

vs headphone binaural

The same 3D cues with no headphones — listening stays social.

vs static transaural

Without tracking the sweet spot is centimeters wide; with it, the image follows the listener.

APPLICATIONS

Where it fits

Soundbars & TV

3D imaging from a stereo pair — no surround speakers, no headphones.

Automotive

Driver-focused binaural rendering from door speakers.

Desktop & gaming

Spatial audio on nearfield monitors, with tracking option.

Kiosks & exhibits

Localized 3D audio in public spaces.

INTEGRATION

Built to live inside your product

DeliveryC · C++ · MATLAB · .dsp — full source code
PlatformsmacOS · Windows · embedded targets
DSP platformsFlow DSP · Audio Weaver — solutions in preparation
DocumentationWhitepaper — every algorithm explained, in the clear

OEM LICENSING

  • ■  One-time payment per brand
  • ■  Full source code — C, C++, MATLAB, .dsp
  • ■  Whitepaper — all algorithms explained
  • ■  Integration support included
  • ■  Free updates
  • ■  Volume discounts on multiple licenses
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SHIPS IN

Available for OEM integration