RESEARCH
The algorithm portfolio
Every DAM Audio product is assembled from this portfolio of DSP cores. Each algorithm is delivered as C, C++, MATLAB and .dsp source, validated in the field and available for OEM licensing.
SOLUTIONS
Assembled for your market
The cores are designed to combine. These are proven starting points — pick your market and follow the chain; each stack ships as one integration, one licence.
Stereo in, immersive out: the programme upmixed to the bar's layout, imaged in 3D from two visible drivers by beamforming, interference corrected, bass summed cleanly — and the untreated living-room acoustic tamed actively, so reflections stop blurring the image.
The stereo catalogue widened to immersive, spatial captures sharpened, then rendered as head-tracked binaural — no HRTF measurement, light enough for mobile DSP.
Ambience beds sharpened, parametric room reverb, convolution with zero added latency, head-tracked binaural at the output.
The catalogue upmixed to the cabin, comb filtering of close drivers corrected, per-seat listening zones held, bass managed across the car — and cabin resonance and rolling road noise actively reduced for a quieter, more even space.
Per-seat immersive without headphones: the programme upmixed, rendered binaurally, and delivered through the two headrest drivers with crosstalk cancelled — a private 3D image at every seat.
Open mics held stable with zero coloration, objects rendered to any rig, wavefronts synthesised on arrays, alignment referenced to the audience.
Scenes rendered to a fixed geometry, energy contained zone by zone, audience-referenced alignment — and the hall's own acoustic dialled dry-to-live per event, so one room serves the conference and the concert.
Speakers located automatically in 3D, the room predicted before install, interference corrected, alignment derived from audience geometry.
One fixed-bandwidth stream for the whole immersive catalogue — rendered at the endpoint on speakers, soundbars or head-tracked binaural, with clean fold-downs where needed.
One feed, many rooms: each space renders the same scene to its own system, zones stay contained, level and bass managed per room.
Array capture rendered spatially at the far end, open-mic feedback suppressed, participants placed binaurally on headsets.
Fold-down checks without cancellation, zero-latency room correction, immersive monitoring on two speakers or headphones — and the room's acoustic tightened actively, or swapped for another room's, without moving a panel.
PRIVATE BETA
Ship these algorithms in your own hardware
Full source code in C, C++, MATLAB and .dsp, with full technical documentation under NDA. Solutions for platforms such as Flow DSP and Audio Weaver are in preparation. Evaluation kits available under NDA.